The first thing to note about this review is that I am currently playing the early access version; the full release may not be for some time. I may choose to re-review it as the game is updated/when it is fully released. Playerunknown’s Battlegrounds is a large, third person, open-world battle royale game. For that reason it’s very similar to H1Z1: King of the Kill where players are dropped into a huge world and are slowly moved into a central point where it is last man/team standing that win.
Appearance wise there really isn’t much separating Playerunknown’s Battlegrounds and H1Z1. They aren’t exactly pushing the graphical boundaries as most modern games try to do but they are very tidy. Anyone who has played a Arma II clone like DayZ or H1Z1 will know exactly what to expect. I would say that H1Z1 is slightly ahead graphically but it has been released a lot longer so I would expect Battlegrounds to catch up.
In terms of gameplay, it is much the same story. It is solid considering how early in development it is but for a game that costs £27 I would expect better. I would say that it is very close to H1Z1 gameplay-wise but just like that game, they both have issues with de-sync. Occasionally when one of your friends is driving, the car you’re in will completely freak out. This does happen in a lot of games and it’s something that is very difficult for developers to fix as it usually requires very powerful hosting servers but if you’re spending £27 on a competitive multiplayer game, you don’t expect to be at a disadvantage due to de-sync.
Playerunknown’s Battlegrounds does show potential but I wouldn’t recommend buying it yet. Paying £27 for a incomplete game is ridiculous but lots of studios are doing it now-a-days as it’s a way to drum up funding. I would say leave it for 6-12 months and then buy it. It probably won’t be complete by then but it will be more polished.