Injustice: Gods Among Us was first released in April 2013 and received rave reviews from pretty much everyone. It was seen as a true competitor to the big fighting games such as Street Fighter or Tekken containing everyone’s favourite DC heroes and villains. It was no surprise that Warner Bros would want to piggy back off of that success and now they’ve done just that with the release of Injustice 2.
Looks and Game Play
In terms of pure appearance, Injustice 2 is brilliant. Everything from the character and background details to the lens flares and contact markers look exactly as you’d expect them to. The first Injustice game always was strong in the appearance department but this sequel builds on that and takes it to the next level. It isn’t just the appearance that has been improved either. The combat mechanics have also been vastly improved. It’s now much easier, and a lot more satisfying, to string combos together. There are times when you can literally juggle with your opponents by throwing them in the air or bouncing them off of nearby walls. At this point you may be thinking “but doesn’t that mean someone can just suspend you in limbo and end a fight without even receiving one hit” and the answer would be no. The game also teaches you how to break free of these combos when you’re on the receiving end of them. This makes each fight more tactical than just straight up button bashing until you or your opponent is knocked out.
Without a shadow of a doubt, for me, the best part of Injustice 2 is the number of options available for customising your favourite heroes and villains. You can acquire new costume components and improvements which you can use to raise the power of your abilities. You can’t utilise them online as it will give an obvious advantage but they make offline play a lot more varied and fun.
The Story is a little bit of an Injustice
See what I did there? I know it was bad and I’m sorry. The story though is a little disappointing. If it had nothing to do with characters that we already know about it would be entertaining but when you have people like Superman and Batman speaking of killing people, even though they are characters who refuse to kill throughout all of the stories thus far (ignoring Man of Steel) it just feels a little unsatisfying. It takes away from the characters a little. Like I said, if we didn’t know these characters back stories and morals it wouldn’t matter but because we already do, it just feels unnatural.
The final thing I have to say about the story is about the Joker. He is well acted but the character itself is god awful. Play it for yourselves and you’ll see what I mean.
Injustice 2 not only lives up to its predecessor but in many ways surpasses it. The customisation elements really add to its replay-ability and the level of detailing in both the appearance and game play departments set it apart from its competition. The only downside is that the story doesn’t really stay true to the long adored characters personality and the Joker really sucks.