Sid Meier’s Civilization has been one of the leading strategy franchises since its launch in 1991 (the year I was born!). Not only was it one of the first PC strategy games but also every game has been consistently good. The latest game in the series Civilization 6 has now been released but how will it stack up to previous games?
Appearance-wise, Civilization 6 is a lot like Civ 5. The character screens look a bit more cartoonish and are almost bordering on caricatures rather than portraits (and I’m fine with that) but the in-game screen and menus very much resemble the last game. I guess “if it ain’t broke, don’t fix it” applies quite well here.
There are a lot and I mean A LOT. Not only do you have all of the same features from previous Civilization games but they’ve also added new features. There are elements like espionage, more detailed trade systems, religion, government systems, civic tree and many many more. As with all previous games however, Civilization 6 uses the same turn based system. For me, I find this really irritating as I prefer real time games. I often find myself skipping turns just because I’m waiting on the new research to be learnt or a monument to be built. I would prefer it if the option was there to turn off the turn-based mode but I guess they are just sticking to what they are good at.
There is a lot to take in. You could play the game for 40 hours and still find new things to implement. This isn’t necessarily a bad thing as it shows the true depth of the game but I often found myself restarting a game as I’d learn something half-way through that I wished I had applied from the start. There are lots of helpful tutorials but I found that they only pop-up periodically rather than having a constant list of different things to show you.
Civilization 6 is still top of its class. I do sometimes fear that they are taking it too far and making it too complicated but for now it’s still fine (it just takes a lot of getting used to).